Using gdb I traced it back to text rendering in bauhaus code. Killed bugsįirst problem I noticed was reproducible crash when switching to darkroom mode. darktable even successfully started, at least sometimes :) That was a good start actually. All I had to do is install dependencies via macports, checkout git repository and run cmake and make. Since OS X support was present in some way in current codebase, compiling darktable wasn’t a problem. How things were at the beginning of my work Some work has already been done in the past, there’s even a package of an old darktable version for OS X, but of course I was interested in bringing the latest darktable experience to OS X. Also my current project at work consists of porting a library to OS X, so this presented to me as a great opportunity to contribute to one of my favorite open-source projects and make darktable work reliably on Macs. My main operating system is Linux, which is the priority target of darktable support, but recently I bought MacBook Air to take with me on trips and such. Darktable has been software of my choice for raw photo development for quite some time now, I’ve occasionally submitted bug reports and patches and kept an eye on current development by using git master version.
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